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Makanan Tradisional Indonesia seri 3, Rp. 82.000
Judul: Makanan Tradisional Indonesia
Makanan Tradisi yang Populer, seri 3
Penulis: Murdijati Gardjito, dkk.
Harga: Rp. 82.000
Sinopsis:
Makanan Tradisi yang Populer, seri 3
Penulis: Murdijati Gardjito, dkk.
Harga: Rp. 82.000
Sinopsis:
Buku ini merupakan seri ke-3 dari buku Makanan Tradisional Indonesia yang berjudul Makanan Tradisional yang Populer: Menu Sepiring Lengkap dan Makanan Berbasis Buah-Buahan. Hidangan atau menu sepiring lengkap merupakan suatu jenis hidangan yang disajikan dalam satu pinggan atau satu piring yang berbahan utama serealia atau umbi-umbian, dilengkapi dengan bahan hewani, kacangan-kacangan, dan sayur-sayuran. Beberapa hidangan sepiring lengkap di Indonesia yang populer di antaranya aneka bubur, hidangan berbahan dasar daging ikan atau daging sapi, ketupat, laksa, lontong, papeda, rujak, sompil, dan tahu.
Masing-masing pulau di Indonesia memiliki ciri khas tersendiri dalam setiap hidangannya yang tidak ditemukan di pulau lain, seperti di Pulau Sumatera terdapat bubur kanji rumbi, aneka pempek, katupek gulai paku, laksan Palembang, rujak tahu soun Bangka, dan tahu kok. Sedangkan di Pulau Jawa hidangan sepiring lengkap lebih beraneka ragam seperti bubur gudeg, batagor, kupat bongkok, ketoprak, lontong balap, sompil Patuk, rujak cingur, dan tahu lengko. Pulau Bali hanya memiliki sedikit hidangan sepiring lengkap, tetapi hidangan tersebut menjadi identitas daerah seperti bubur mengguh, tipat blayag kuah, dan tahu gunting bumbu Bali. Hidangan sepiring lengkap dari Maluku berupa bubur sagu sehat serta papeda saus putih, sedangkan di Papua hanya memiliki hidangan sepiring lengkap berupa papeda kuah kuning. Pulau Sulawesi memiliki hidangan sepiring lengkap berupa tinutuan (bubur Manado), sedangkan di Kalimantan terdapat bubur gangan asam, katupat Kandangan, laksa Banjar, dan lontong Banjar.
Buku ini memuat 113 resep hidangan sepiring lengkap lezat yang sangat digemari dan tersaji di warung atau restoran umumnya laris manis dipesan penikmatnya. Selain itu, juga tersaji 13 resep makanan berbasis buah-buahan segar yang patut dicoba, seperti asinan, lotis, ledre pisang, serta lempok durian. Dengan demikian, buku ini mengajak para pembacanya bertamasya ke seluruh Indonesia menikmati lezatnya hidangan sepiring lengkap yang semuanya menggugah selera serta menyajikan referensi olahan buah-buahan yang dapat menjadi buah tangan ketika mengunjungi daerah asal kuliner tersebut.
Engineering Design and Analysis in the Art of Wayang Kulit, Rp. 85.000
Judul: Engineering Design and Analysis in the Art of Wayang
Kulit
Penulis: Gea O.F Parikesit dan Indraswari Kusumaningtyas
Harga: Rp. 85.000
Sinopsis:
This book is divided into three main parts and an epilogue. The first part of the book provides a context for the readers to understand the underlying background of our work. Chapter 1 gives a brief overview about wayang kulit, whereas second chapter introduces the field of digital humanities that has particularly touched the art of wayang kulit. The second part of the book is focused on the engineering design in wayang kulit, particularly related to the methods we developed to display 3D shadow images. The third chapter qualitatively explains the phenomenon of colour-based stereoscopic shadows, which form the basis of 3D shadow images. In the fourth chapter we start to describe quantitatively the optical methods to synthesize the 3D shadow images. In the fifth chapter, we share our experiences from two art exhibitions, i.e. the Jogja ArtWeeks in 2015 and the 'Wayang and New Technology' in Tembi Rumah Budaya in 2016. The sixth chapter explores the quantitative methods to digitally synthesize the 3D shadow images, which opens up new possibilities in art performances, where dhalangs can combine real and virtual 3D shadow images. The third part of the book is focused on the engineering analysis in wayang kulit. In the seventh chapter, we start with the analysis of the puppet shapes. Afterwards, in the eighth chapter we use the 3D shadow images described in Chapters 3–6 to quantitatively measure the pose of the puppets. The same method can also be extended to analyse the puppet movements, which is explained in the ninth chapter. This quantitative analysis of the puppet movements is a continuation of the research pioneered by Prof. Roger A. Long in 1979, on the puppet movements in the Ngayogyakarta wayang kulit. Meanwhile, in the tenth chapter, we analyse the audiovisual patterns in wayang kulit performances. These patterns may become relevant, not only for engineers who are interested in developing interactive artworks, but also for scholars in the field of digital humanities who are interested to investigate the change of wayang kulit performances over space and time.
Penulis: Gea O.F Parikesit dan Indraswari Kusumaningtyas
Harga: Rp. 85.000
Sinopsis:
This book is divided into three main parts and an epilogue. The first part of the book provides a context for the readers to understand the underlying background of our work. Chapter 1 gives a brief overview about wayang kulit, whereas second chapter introduces the field of digital humanities that has particularly touched the art of wayang kulit. The second part of the book is focused on the engineering design in wayang kulit, particularly related to the methods we developed to display 3D shadow images. The third chapter qualitatively explains the phenomenon of colour-based stereoscopic shadows, which form the basis of 3D shadow images. In the fourth chapter we start to describe quantitatively the optical methods to synthesize the 3D shadow images. In the fifth chapter, we share our experiences from two art exhibitions, i.e. the Jogja ArtWeeks in 2015 and the 'Wayang and New Technology' in Tembi Rumah Budaya in 2016. The sixth chapter explores the quantitative methods to digitally synthesize the 3D shadow images, which opens up new possibilities in art performances, where dhalangs can combine real and virtual 3D shadow images. The third part of the book is focused on the engineering analysis in wayang kulit. In the seventh chapter, we start with the analysis of the puppet shapes. Afterwards, in the eighth chapter we use the 3D shadow images described in Chapters 3–6 to quantitatively measure the pose of the puppets. The same method can also be extended to analyse the puppet movements, which is explained in the ninth chapter. This quantitative analysis of the puppet movements is a continuation of the research pioneered by Prof. Roger A. Long in 1979, on the puppet movements in the Ngayogyakarta wayang kulit. Meanwhile, in the tenth chapter, we analyse the audiovisual patterns in wayang kulit performances. These patterns may become relevant, not only for engineers who are interested in developing interactive artworks, but also for scholars in the field of digital humanities who are interested to investigate the change of wayang kulit performances over space and time.

















